So, is Vampire’s Fall any better on the Nintendo Switch? No. Showing off our writing abilities, aren’t we? We Don’t Need a Port, We Need a Gate When quests aren’t meaningless, they are so basic that they remind me of the time I spent playing MMOs like Metin2 and NosTale: the very first quests I picked up in the first village in which I arrived where: “kill 3 wolves”, “kill the three deserter sergeants” and “find the blue rat”. While a single quest with a similar story (and better writing) would’ve been great and kind of funny in an RPG, in Vampire’s Fall there are many quests just like this one, where your contribution is just meaningless. Once you do it, they remember that they asked for the curse in the first place because… they hate the sun, so you have to find a way to curse them. Its inhabitants are tired of the constant bad weather and ask you to kindly find a way to remove the curse. I’ll just make the same example that Maxmetpt did in its review, but it’s a perfect sample of how not to write a series of quests: you arrive at a village, which is cursed and, for this, it’s always raining. Quests sometimes try to create interesting stories, just for ruining them when you complete them. But you decide to hunt the witch master because… you feel like to. Sometimes dialogues end with the same phrase they started, which often doesn’t make sense and highlights the low effort put into the writing of the game. It feels empty and most of its characters are either stereotyped or completely idiotic. The world in which the story takes place suffers from similar problem: it’s big, it has catchy names and that’s it. You need to kill him because… you feel the need to. The witch king destroys cities with its army because he’s the evil guy. Let’s start this review by talking about the story: in Vampire’s Fall it exists only to give a purpose to the player’s actions and it never really evolves into something complex or even appreciable.
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